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I Call Myself ZOMBiE CYGIG
"Educated" At Maha Bodhi School, Victoria School, Anderson JC, LASALLE College of the Arts
What I Do Lazing, Hobby Crafting, DIY, Graphic Design, Computer Stuff that you don't get it
What I Avoid Hipsters, Soccer, Apple Brand, Outings
How Am I Like Logical, Practical, Off-Beat, Anti-Social, Sarcastic
I noticed that some maps in Battlefield 3 is significantly harder to render than the rest, so I did some bench-marking among the maps using FRAPS and took note of their FPS.
For each of the map benchmark, I played a round of RUSH on BF3 Multiplayer. I tried to make sure the following is consistent but I cannot guarantee I did not overlook anything: - Played on RUSH maps - 32 and above player size maps - At least 24 players at any point in time in game - Play through 3 to 4 MCOMM pairs (on most test I play through all MCOMM pairs) - Moving around most of the time, not camping - Benchmark starts after the first spawn and ends before the results screen - All Asian servers with little or no visual latency due to bandwidth
As you can see, Back to Karkand maps seems to take more juice than the others, with all of them falling below an average of 55FPS. Caspian Borders seem to be quite demanding as well. Note that the average FPS calculated by the total frames rendered divided by total time in seconds, and that the minimum FPS is not very significant as a momentary lag spike of a split second would floor the value. As I switched on vertical sync, the max FPS of all games is 63.
So if you want to tweak your system for multiplayer, you might want to take into consideration that Back to Karkand maps will have lower FPS than vanilla maps.